Implementation of Gamified Blended Learning to Enhance 21st Century Student Learning Motivation
Universitas Indonesia
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Abstract
This study aims to investigate the efficacy of implementing a blended learning model integrated with gamification mechanics on student learning motivation and academic achievement in secondary education. Employing a quasi-experimental design with a pretest-posttest control group, 120 students were engaged as research participants. Empirical findings indicate a 34.5% increase in student learning motivation within the experimental group compared to the control group. Adaptive gamified learning demonstrably fosters active engagement, self-regulation, and superior cognitive retention.
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APA 7th EditionCopyright: © 2026 The Authors. Published by ICE Press.
This article is an open-access article distributed under the terms and conditions of the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0).
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Publication Metadata
- Issue
- Vol. 4 No. 1 (2026)
- Conference Tracks & Scope
- Education and Teaching Impact
- Date Received
- 11 Sep 2026
- Date Published
- 11 Sep 2026
- Workflow Stage
- Published in Proceedings